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Why Computer Evolved Digital Compositions

Updated: Mar 5

"Mono Colors" #3
"Mono Colors" #3

I recently received an anonymous message containing the statements below. Almost laughable, considering my experience. Unable to respond directly, I decided to clarify here. Some people have yet to realize there was digital art before AI. AI is simply the newest form of digital art.

Check it out: Oh look, another “I’m not using AI, either use the tools proudly or climb back on your high horse and trot off".

“Not AI-generated, AI-dictated” is the most pretentious dodge since “it’s not a lie, it’s a vibe.” If you’re going to borrow the engine, own the horsepower.  Almost laughable considering my experience."

Unable to respond directly, I thought maybe I should make some things clear. There was art before AI, the newest form of digital creation to enter the realm. The short-sightedness of the writer implied they were a newbie, not by age but by insight. Many artists and I use AI in our work. It is another tool in the arsenal that includes Photoshop, Topaz, and numerous other applications. Terminology often changes, but a name change does not change the artist; it better defines them. But by far that is not where new age began. A Matter of Terms

This brings me to a particular issue I have with the terms people use to define art created with computers. For context: I bought my first computer in the mid-1980s, and by the year 1999, I was already referring to my work as Computer-Evolved Art. This wasn’t a gimmick. It grew from the history of my use of computers and what I thought to be most appropriate.

Historical Background

The presence of the computer in art did not begin with personal machines but with specialized devices. In 1961, Desmond Paul Henry constructed the Electromechanical Drawing Machine by adapting a World War II bombsight computer into a tool for image-making. By the mid-1960s, most of those producing art with computers were engineers and scientists. They were not “artists” in the traditional sense but people with access to expensive, highly technical computer systems. and the work was truly program

This was before the falling costs of mass-market personal computers in the mid to late 1970s. At that stage, the machines required floppy disks to boot, offered only an “A” drive, and had no permanent internal storage.

The next major threshold came in the 1980s. Although Windows 1. appeared in 1985, it was the emergence of a usable graphical interface that made computers accessible for creative work. Windows 3.0, released in the early 1990s, signaled that shift. Equally important were the tools that followed. Adobe’s Illustrator and Photoshop, first written by brothers Thomas and John Knoll in 1990 for the Macintosh, were converted to DOS/Windows by 1993. For the first time, an artist could shape images with software rather than code, making the computer not just a calculating device but a studio in itself. By then, the label most often applied to this practice was “computer art.”

Computer Evolved Art, my Choice of Definition

This is where my story begins. In 1999, I chose the phrase "Computer Evolved Art" and later added the term "Computer Evolved Digital Composition" when I began creating seamless collages. Ultimately, all of my work should be considered digital compositions.

Why the prefix “Computer Evolved”? Whether through pixel manipulation or guided AI, I view the computer as a tool to control my resources and materialize my vision. The tools change, but the artist’s hand remains constant. A notable difference when working with computers is that the artist brings the creative intent to the project; the artist is the architect who initiates the concept and intent through initial artwork and specific instructions.

Once the work begins to take shape, which can take numerous attempts to produce a final working image, the artist becomes the editor and proofreader of their own work. This involves refining or redefining content and color, correcting errors, and inserting additional images, all while instilling their original intent and desired aesthetic.


For over fifty years, outside labels have been imposed on art created digitally:

  • AI Art

  • Computer Art

  • Digital Art

  • Electronic Art

  • Generative Art

  • Interactive Art

  • Multimedia Art

  • New Media Art

  • Telematic Art

Each carries the suggestion that the machine is the creative force. Yet we don’t say brush artist or chisel artist. The artist is implicit. Oddly enough, with the onset of AI we no longer call it computer art, we call it AI art.

Defining My Work

I am not offering a final definition for everyone. But I do claim the right, as any artist should, to define my own practice. I use versions of the same context Computer-evolved Digital Composition Computer Evolved Art, or Digital Composition regardless of the tools I use or the suffix that follows. The name does not belong to the machine, and we as artist and a society need to move away from that concept.

Have an opinion?

There are numerous opinions and reasons for the reluctance to humanize the relationship between the artist and the tool. Share with others your opinion in the comments section.


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